Mission Briefing
How to Play
Pro Tips

Goal

Find the hidden path through the grid by placing the missing walls.

Rules

1. The numbers on each row/column show how many walls belong there.

2. The path must be continuous. All path nodes connect.

3. No 2×2 squares of path nodes allowed (except inside a vault).

4. On larger grids, a Stockpile may appear inside a hidden 3×3 vault with a single door.

Cell Types

Wall — Blocks the path. Fill in all walls to finish the puzzle.
Path — Marks where the path goes. It is not necessary to fill in all paths to finish the puzzle.
Dead End — Fixed on the grid. The path must connect to each of these. Each dead end must connect to exactly one path node and 3 wall nodes.
StockpileLocated inside a 3×3 vault surrounded by walls with one door. Turns green when the vault is properly sealed.
Lock — Like walls, these block the path. However, these nodes are fixed on the grid and cannot be removed.

Controls

Use the Mode buttons to select what to draw:

Wall — Tap to place walls, tap walls to erase

Path — Tap to place paths, tap paths to erase

Erase — Tap any cell to clear it

Auto — Context-aware: tap empty for wall, tap wall for path, tap path to erase. Drag from dead ends or data caches to draw paths. Tap on dead ends to auto-fill walls and paths when able. Tap on the tool twice for a quick overview.

Layers (Advanced)

Use Fork to create a new layer for experimenting.

Use Commit to merge your changes down, or Discard to undo.

Tip 1: Tap dead ends with One Path or Three Walls

When a dead end already has one path neighbor, or three wall neighbors, tap it to auto-fill walls and paths around it.

The dead end already connects left. Tapping it fills the other 3 neighbors with walls automatically.

Tip 2: Tap Green Numbers

When a row/column has the correct wall count (green number), tap it to fill remaining cells with path nodes.

2
This row needs 2 walls and already has 2. Tap the green "2" to fill empty cells with path nodes.

Tip 3: Use Fork for Guessing

Stuck? Use Fork to try a guess. If it leads to a contradiction, Discard and try the opposite.

Tip 4: Vault Layout

On {VAULT_SIZE}+ grids, look for a 3×3 vault with 11 walls around it and 1 door. The vault contains a Stockpile somewhere inside.

The vault has 11 walls surrounding it with a single door. This example shows the door at the bottom, but it can be in any wall. The 3×3 interior is empty other than the stockpile cell.

Expert Tips

Tip 5: Don't Create Unwanted dead ends

If a row needs only 1 more wall, it can't be placed where it would trap an empty cell with 3 walls.

2
X
trap
3
The top row needs only 1 more wall. The wall cannot go at X since that would create a cell surrounded by 3 walls with no dead end node. X must therefore be part of the path. The bottom row still needs 2 more walls, so this technique doesn't apply there.

Tip 6: Avoid 2×2 Path Squares

If placing a path would create a 2×2 square of paths, that cell must be a wall.

Three corners of a 2×2 are paths. The fourth must be a wall to avoid a 2×2 path square.

Tip 7: Dead End with One Wall Left

If a row needs exactly 1 more wall and has a dead end with no walls on either side, deduce the perpendicular walls and the rest of the row.

1
X
X
This row needs 1 wall. Since a dead end is surrounded by 3 walls, the row's only wall must be one of the two cells to the left or right of the dead end (X). Even though it cannot be deduced which of the two is the wall and which is part of the path, it is known that the two cells above and below must be walls, and also all other cells in the row are also part of the path.

Tip 8: Path Must Extend

A path cell with 2 walls around it must extend in both remaining directions.

The path cell is surrounded by walls on 2 sides. It must continue somewhere. The only option is upward, so that cell must be a path.

Tip 9: Corner Flanked by Dead Ends

A corner cell with dead ends on both open sides must be a wall.

The corner cell is blocked by the grid edge on two sides. The other two neighbors are dead ends. A path in the corner would necessitate a pattern of walls around them that would cut the corner off from the rest of the path. Therefore, the corner must be a wall.

Tip 10: Vault Position Constraints

When a Stockpile is near an edge or walls, some cells must be paths to fit the 3×3 vault.

The Stockpile is near the top-left corner. The 3×3 vault could be in various positions while still enclosing the Stockpile. The three cells in the shown positions are a part of the vault in all possibilities.

Tip 11: Row/Column Completion Errors

If completing a row or column with a certain value would propagate to create an error, the opposite must be true.

1
?
This row needs 1 wall. If the wall were in the leftmost cell, the rightmost cell (?) would have to be a path, but that would create a 2×2 path block. Therefore, the first cell must be a path.
Root
NEURAL LINK RESTORED
Sync Duration: 00:00
Node Operations: 0
Cell Updates: 0
Consecutive Links: 1
OPERATOR METRICS
Total Links Restored: 0
Total Sync Duration: 00:00:00
Total Node Operations: 0
By Grid Size
Links Restored: 0
Best Streak: 0
--:-- Fastest Sync Duration:
Fewest Node Operations: --
CONFIRM DATA PURGE

Clear all operator metrics? This action cannot be undone.

⚠ FULL SYSTEM RESET ⚠

This will erase ALL data: stats, progress, unlocked levels, and tutorial completion. You will start fresh as a new operator. This cannot be undone.

CONFIRM INITIALIZATION

Discard progress and start a new puzzle?

TRAINING PROTOCOL INITIATED

Welcome, Operator. This guided training will teach you to decode neural pathways.

OBJECTIVE: Find the hidden path by placing walls.

RULE 1: Numbers show how many walls belong in each row/column.

RULE 2: All path cells must connect to form one continuous network.

RULE 3: No dead ends except at nodes.

RULE 4: No 2×2 blocks of path cells allowed.

Follow the hints to complete the puzzle.

TRAINING COMPLETE

Neural pathway reconstruction successful!

Synaptic calibration verified. Cognitive pattern recognition modules now online. You are cleared for field operations.

Complete more puzzles to unlock larger grid sizes with greater challenges.

TRAINING COMPLETE

Neural pathway reconstruction successful!

Pattern analysis complete. All logical deductions verified.

CLEARANCE UPGRADED

Neural bandwidth expanded!

Cognitive load capacity verified. Higher-complexity matrices now accessible.

You've unlocked 5×5 grids. Ready to increase the challenge? You can always return to smaller grids anytime.

NEW ELEMENT DETECTED

This grid contains a Data Vault — a secure 3×3 zone surrounding a Data Cache.

Data Vault Rules:

• The Data Vault is a 3×3 area of path cells. A Data Cache is located somewhere inside the vault, but the exact location is not known.

• The Data Vault must be surrounded by walls on all sides

• Exactly ONE doorway connects the Data Vault to the main path

• The 2×2 rule does NOT apply inside the Data Vault

Would you like guided training for this puzzle?

AUTO TOOL

The Auto tool is context-aware and adapts to what you tap on.

TAPPING & DRAGGING:

Tap on an empty cell and start dragging to place walls in other empty cells.

Tap on a wall and start dragging to change walls into paths.

Tap on a path and start dragging on paths to erase the path.

Tap on a path and start dragging on empty cells to place more paths.

Tap on a dead end and start dragging to place paths.

TAPPING:

3
3

Tap a green row/column header to fill all empty cells with paths.

Tap a dead end with one path to fill in the surrounding empty cells with walls.

Tap a dead end with three walls to place the required path.

FORK

The Fork feature lets you create a new layer to experiment with guesses.

HOW IT WORKS:

• Tap Fork to create a new experimental layer

• You can create multiple levels of forks (up to 3)

• Make guesses and see if they lead to contradictions

• Use Commit to merge your changes into the previous layer

• Use Discard to undo the fork and return to the previous layer

WHEN TO USE:

• When you're stuck and need to make an educated guess

• To test if a cell should be a wall or path

• If your guess leads to a contradiction, discard and try the opposite

HINT TOOL

The Hint tool lets you get hints for specific cells by tapping them.

HOW IT WORKS:

• Tap any empty cell to get a hint for that cell

• The hint will show a message and highlight relevant cells

• The hint explain how to determine whether the cell should be a wall or a path

TIPS:

• You can also use the ? button to get the next available hint

• If "Apply Hints" is enabled, the ? button will automatically fill in the suggested cells.

RESTORATION COMPLETE

Today's neural link has been restored!

Sync Date: --
Sync Duration: --:--
Total Node Operations: --
Cell Updates: --

Daily encryption sequence verified.
Return tomorrow for the next link.