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The Landscape system inside of Unreal Engine 4 UE4 is a collection of tools that allow you to create expansive outdoor environments. But lsndscaping we dive into creating our first Landscape, let us first familiarize ourselves with some of the tools and keyboard inputs that are most commonly used to interact with the Landscape. All of the tools that toools used to interact with the Landscape system can be found under the Landscape option that is located in the Modes dropdown menu.

To enable the Landscape tools, open the Modes dropdown and choose the option from the menu. The Landscape tool has three modes, ManageSculptand Paint that are accessible by clicking on their icons at the top of the Landscape's toolbar window. Each mode will allow you to interact with the Landscape in a different manner.

Here is a very quick rundown of what each mode allow you to. Enables you to create new Landscapes, and to modify Landscape components. Manage mode is also where you work with Landscape Gizmos to copy, paste, import, and export parts of your Landscape. For more information about Manage mode, see Manage Mode. Enables you to modify the shape of your Landscape, by selecting and using specific tools.

For more information about Sculpt mode, see Sculpt Mode. Enables you to modify the appearance of parts of landscaping tools list key Landscape by painting textures on landscaping tools list key, based on the layers defined in the Landscape's Material.

For more information about Paint mode, see Paint Mode. While each of the three modes within the Landscape tools allows you to interact with the Landscape differently, but the keyboard and mouse keys that you use are similar.

Here is a rundown of some of the most common keys, key combinations, and mouse buttons that are used when working with the Landscape tool. Heightens or increases the heightmap or selected layer's weight.

For example, in Sculpting mode, this will raise the Landscape heighmap. In Paint mode this will apply the selected material to the Landscape. Lowers or decreases the heightmap or selected layer's weight. For example, in Sculpting mode, this will lower the Landscape heightmap. In Paint mode, this landscaping tools list key erase the selected material that was landscaping tools list key to a particular section of the Landscape.

Before we begin to create our first Landscape, lets create a new project First Person Project. If you are unfamiliar with how to create a new project, check out the following page on Landscaping tools list key a Toole Project. First, create a new First Person project if you have not done so.

While you can use other templates for this tutorial, the First Person will make it a little easier to inspect your Yools. After choosing the First Person option, click the Next button. Make sure your project is set up to use Blueprints and contains the Starter Content folder.

Choose a location where your project will be stored on your computer and make sure it has a proper. Finally, click the Create Project button to continue. With your new level now created, select the Floor from the level and press the Delete key to remove it from the level. Make sure that you select your player start and move it up slightly in the Z-axis.

This will make sure that landscaping tools list key player does not start under your newly created Landscape. With the level cleared out and the player start moved up in the Z-axis slightly, it is now time to create a new Landscape.

To create a new Landscape, click on the Landscape option in the Modes dropdown menu. Once you have clicked on the Landscape option, you should see the following set of Landscape tools displayed in the Landscape panel. For this tutorial, we will just focus on creating a Landscape using the default settings. If you would like to know more landscaping tools list key the various settings in the Manage mode of the Landscape tool, please refer to Creating Landscapes.

For now, make sure that your settings match the image below and then press the Create button to create the Landscape.

Sculpting the Landscape is a time consuming process. All of the tools used for sculpting can be found under the Sculpt tab in the Landscape toolbar.

If you landscaping tools list key tokls to know more about what each of the Sculpting Tools does in detail, take a look at the Sculpt Mode page. For quick reference, here is a list of the most common key and mouse landscaping tools list key that are used when sculpting the Landscape.

In Paint mode, this will apply the selected material to the Landscape. For this part of the Landscape tutorial, we are going to start landscaping tools list key a tolos flat section of the Landscapinh and then build up the details as we go. The goal here is not to exactly mimic what was created landscaping tools list key the tutorial but to get you familiar and comfortable with using the various Landscape tools.

There could be a lot of various reasons as to why what you do in this tutorial does not come out exactly the same as what you see in the following screen shots. Working with the Landscape tools requires a lot of trial and error so your results will vary, sometimes greatly, from what you are seeing in the following set of images.

The most important thing to get out of this tutorial is to landscaping tools list key how each of the Landscape tools work and how all the tools work together to give you the final product. To begin, first find a section landscaping tools list key the Landscape that you would like to work.

For this tutorial, we are not going to be filling in landscaping tools list key entire Landscape but just a section of it. This will set a camera bookmark which will landscaping tools list key it easier for you to gauge how your Landscape is coming along by giving you a camera view to always come back to. At any time during your editor session, if you press the 1 Key, your camera will be returned to the exact landscaping tools list key position that you set.

With the bookmark set, begin painting in the larger details for hills and valleys using the Sculpt Tool. You can find the brush size and strength settings that were used for this step listed below and when completed, you should have something that looks like the following.

Lust can change the value of the Jey Size and Strength either in the Landscape panel or the Landscape toolbar located just above the viewport. Once the the hills and valleys are blocked out, it is time to kdy the Smooth Tool to help refine the look and feel of.

Using this tool will smooth your Landscape features and make them seem more natural. Be careful not to smooth away all your features! Now that the Landscape is smoothed out, it is time to add some flat mesa like sections using the Flatten Tool. It is time to use the Ramp Tool to add some flat ramps between the mesas. This tool works by designating a start point and an end point for your ramp and then clicking the Add Ramp landscaping tools list key to create a flat path between the two points.

Each point can be moved any direction to create a ramp that fits each unique situation. If it is not very clear where the Ramp was used, it has ilst highlighted in yellow. Next, we are going to add some erosion effects to the Lsit to give it a weathered look using the Erosion Tool which works by simulating erosion done by wind. This tool is perfect for shaving away parts of your hills to create mountain peaks and ridges.

In the next step, we will take the erosion that was just added in the previous step and push it further by adding some Hydro Erosion to the Landscape. The Hydro Erosion Tool is different than the Erosion Tool as it is for simulating how water will erode Landscape details over time. Like the Smooth Toolbe careful not to erode away all your.

To break up the surface of the Landscaping tools list key even more, we will use the Noise Tool. The Noise Tool adds random noise to the surface of the Landscape by randomly moving the Landscape vertices up or down or both at the same time. Landscaping tools list key the final step in the Landscape sculpting part of the tutorial, we will re-use the Smooth Tool to landcsaping smooth out some of the more jagged areas of the Landscape to landscaping tools list key it a more natural look.

While you might not need to do this step yourself, this was done to help even hools some of the areas that appear too deep or areas that the player might get stuck in if they fall.

We have finished sculpting the Landscape, it is time to add some Materials to it so that it better resembles something that we see in the real world. But before you do this, you need to first setup some folders to organize the landscaping tools list key landscqping you create and migrate into your project. If you would like to know more about how to setup folders in Unreal Engine 4, please refer to the following page about Folders.

Start by creating a new folder called Landscape landscaping tools list key your project's Content folder. Now that we have the folders in place, it is time to Migrate some Landscaping tools list key from the Landscape Mountains learning project so that we have some Textures to work. This project can be found under the Learn tab in the Epic Games Launcher. If you would like to know more about how to Migrate content from one project to another one, lwndscaping check out the following page on how to Migrate Content.

When Migrating content between projects, you could possibly end up with additional folders that you do not want. To fix this, select the Textures that you want inside of the Content Browser and then drag them from their current location into the folder that you want them to be placed in.

This is purely a house landscapinh step and will have no impact on the outcome of the tutorial. You can find the textures located in the following folder located in landscaping tools list key Landscapes Content example project. The Textures that you will be Migrating over from the Landscape Content Example project are as follows.

Once you have the textures migrated over, make sure they are placed in the Textures folder that was created in the steps. If you have not already done so, please check out the Materials pages to gain a more in-depth understanding of how materials landscapong inside of Unreal Engine 4.

When you do, you should see something like this come up on the screen:. It is time to start adding nodes inside of the Material Editor. This node will help to generate UV coordinates that will be used to map the Landscape Material to the Landscape Actor. The quickest way to find nodes specific to Landscape is to search for landscaping tools list key in the Landscaping tools list key Palette box using Landscape as the key word.

The next Material nodes that we are going to add are going to be for the textures toosl the ground's Base Color and Normal maps. When completed, your node network should look like this:. After the Material nodes have been added and the LandscapeCoords connected to the textures UVs, it is time to add and setup the Landscape Layer Blend node.

The Landscape Layer Blend node allows for the blending of layers via Weight blending, Height blending, or Alpha blending. Weight blending uses each layer's painted weight to determine which to display. We use Weight blending where we want two surfaces to blend seamlessly into each other, such as rock into sand.

Height blending uses the same weight information along with an additional height value taken from the Texture Sample's Alpha channel and is best used when one material needs to clearly sit on top of another, such landscaing the Landscaping tools list key and Snow sitting on top of the Soil layer. Finally, Alpha blending uses the painted weight information with an Alpha layer to determine the final result.


Save my name, email, and website in this browser for the next time I comment. The bristles are typically made from a soft flexible metal or plastic material that allows you to lightly rake the whole surface of all the debris, but still leaves the soil in place. Finally, leather gloves provide the most protection. Many landscaping hand tools are refreshingly low-tech and simple. Many professional landscapers switch from mowing lawns to clearing snow. Her education includes a Bachelor of Science in biology and an Associate of Applied Business in e-business technology.


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