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23.04.2020
Sniper Tower | Backyard Monsters Wiki | Fandom
Page contentWhat Backyard Monsters Outposts Are Good ForBackyard Monsters Defense Layout: An Outpost�s First Twelve Hours. Page contentWhat Backyard Monsters Outposts Are Good ForBackyard Monsters Defense Layout: An Outpost�s First Twelve Hours.

Hey guys. If you're a beginner and want to learn about outpost, this is the guide for you. On Kongregate forums, this guys has a really good guide. Note: This is not really my guide, someone else made this on Kong. Here it is:. I find that many guides to this game, while stressing the importance of outposts on the World Map, go into very little detail on the outposts themselves.

That being said, this is my first attempt at a guide, and I hope that it will not be disrespected simply because of my low forum post count. Now, with that out of the way, I will move on to my dramatic introduction. Dramatic Introduction: The battle raged on for minutes, with each side fighting their hardest in this siege.

Ichis, with their thick defensive skin, rammed against the defenses to knock them down. Brains, with their cunning, went straight for the oh-so-valuable resources. Zafreeti, the wise healer, kept as many as friendly monsters as possible alive throughout this period of combat.

And the great Champion, with loyal D. In the end, everything was knocked down, and the rubble was swept away to reveal a strange egg-like structure. The Outpost! Not-Quite-So-Dramatic Introduction: For anyone wanting to make a name for themselves in this game, outposts are key. The value of your outposts is added to the value of your main yard when determining the value of your empire for the Leaderboard. Of course, in order to obtain any outposts in the first place, one must first be on the World Map.

Getting to the world map is simple: upgrade your Map Room to level 2. More on whether you should even go to the world map or not later. When you first build an outpost, all you get is an empty yard with the Outpost building:. This picture, and the pictures for starter kits in the next section, are from the Backyard Monsters Wiki. Cost of Outposts: The cost of the Outpost building itself or the cost to take over an existing outpost , starts at 2 million of each resource.

The first 5 cost 2 million of each, then each following one costs 2 million of each MORE than the previous. I do not know what the limit for the maximum number of outposts is, if there even is one.

Now, um� [gets Brain to do the math] The cost of that final th outpost as there is no cost for your main yard on the remaining space would be Available Buildings on Outposts: This information is easy to come by elsewhere, and if you have even one outpost, you already know what buildings you can have on it.

However, as this is an outpost guide, I will include such information anyway. Resources: 4 of each resource gatherer, no storage silos but the outpost itself adds 2 million to your max resource limit Buildings: 2 Hatcheries, then 1 each of Hatchery Control Center, Housing, Flinger, Catapult, Yard Planner, and Monster Juicer. And even if we did, who in their right mind would spend shiny to decorate something that another player could easily steal?

Edit: While the maximum number of buildings available on outposts are lower than for your main yard, the maximum level that these buildings can be upgraded to is the same. On Kongregate, there are currently three Outpost Starter Kits. Cost: 5 million twigs, 5 million pebbles, 2.

All that this kit gives you is 2 each of level 5 Sniper and Cannon Towers, 1 each of level 7 Resource Gatherers, a Flinger, a Catapult, a Housing, and 2 Hatcheries, all level 1. Cost: 12 million twigs, 12 million pebbles, 6 million putty This kit is the backbone of most outposts. It provides you with 3 level 5 Sniper and Cannon Towers, but, more importantly, it also gives you a level 1 Tesla Tower and Monster Bunker. You also get level 2 Housing, Hatcheries, Flinger, and Catapult instead of level 1, and you get 2 each of level 8 resource gathers.

Because you are easily able to afford this kit with the resources contained in max-level Storage Silos, this kit is the best choice by far for anyone with just a few outposts. Cost: 50 million twigs, 50 million pebbles, 25 million putty If you can afford this, there is absolutely no reason why you should be reading a guide on outposts. In fact, if you can afford this kit, you are more worthy to write a guide on outposts than I am.

My max storage at the time I am typing this is This kit gives you everything you love in the Large Kit, and makes it better.

For defensive towers, you get everything possible except for the ADTs and Railgun all level 1 though, except for level 6 Sniper and Cannon Towers. Housing, Hatcheries, Flinger, and Catapult become level 3 too. Just like with the large kit, you get 8 level 8 resource gatherers. And, as if that were not enough, you also get all gold wall blocks rather than ugly wood, stone, or metal! Note: The Mega Kit takes longer to build than the initial outpost damage protection lasts for.

Therefore, do not build this kit while in an outpost war. For timely defenses, the Large Kit is the best way to go. Ultra Kit: This kit currently exists only on Facebook, so one sentence and lack of a picture is all that I find worthwhile to include here at the moment. Now that we have seen the outpost designs that backyard Monsters thinks we should use, it is time to move on to the ones that we actually do use.

If I have missed any, feel free to tell me, and I will include them if I can. Because it is insulting to be labeled as a farm, the person who owns this outpost will remain anonymous.

If you for some reason WANT to have recognition of your outpost being a farm, by all means tell me, and I will use your picture instead. There is no other way to say it; while this is a war strategy game, some people only want to gather up as many resources as possible.

These people put little to no work into protecting their outposts, often building a Regular Kit and a clump of resource gatherers off to the side. The worker will normally be upgrading a resource gatherer rather than a defensive tower, which means that anyone can just throw their champion in to take the whole outpost down. More advanced farm outposts do include defensive towers, but they are just as weak as the defenses in normal farm yards. Note: Farms are often delivered in boxes. Recycle cardboard to help save the world.

Built from scratch, this outpost contains ONLY defensive towers and surrounds the Outpost with defenses. To most people, taking such an outpost would not be worth the resources needed to do so, especially if it has Monster Bunkers filled with Rocket D.

Edit: I realize that this is not a good example due to the lack of any walls Design Your Backyard Pool 5g or booby traps. I also do not recommend that this outpost design be used because enough resources are looted from destroyed Outpost buildings for other resource gatherers to be a minimal loss in comparison, and high-level gatherers Picture Ng Backyard Monster Truck are good at stalling monsters while being attacked.

Walls for pathing are helpful too. For some reason, I could not find any outposts with this design, and I think it is pretty good, so I made one myself. You are welcome. If you have a habit of making enemies, you may find this design helpful. Quite often, the Housing and Hatcheries you can build for your outposts are left vulnerable at the side of your yard. As your monsters are your most valuable asset in expanding your empire Kozu farms give you twice as much of each other resource as they give you in goo, and monsters are goo incarnate , defending them is important.

Resource gatherers and defensive towers are comparatively unimportant except for ADTs and Monster Bunkers, which are always important , used for Never-Ending-Chains, while your max-level Housing, Hatcheries, and Outpost are contained in the center, protected by an Outpost Death Trap.

The Flinger and Catapult repair quickly, so they are not as important to protect unless you want instant retaliation ability. This design can either be defensive as in my example or purely expansionist. In a purely expansionist Expansion Link, the only buildings on the outpost are the Outpost building, Hatcheries, Housing, Flinger, and Catapult.

This outpost can easily be destroyed, but you can always take it back once the other person has spent his or her own resources upgrading the defenses. None of my outposts look like this anymore, because I have changed them all into Expansion Links.

I expect that some people will end up evaluating my outpost design, so I will include my own evaluation: Pros: Never-Ending-Chain albeit a weak one for buildings, resource gatherers, and defensive towers. In other words, enemy monsters will likely go around the entire outpost before closing in on its central Outpost building. Defensive towers grouped in four sections, so four Catapult attacks would be needed to bring them all down. Concentrated fire at all four corners of the outpost.

ADT defended against monsters. Pathing exists: walls are not chewed through, aside from the square around the Outpost building. Cons: Highly cataprone, but ALL outposts are cataprone. Traps dispersed and therefore ineffective. Housing and Hatcheries vulnerable to attacks from other players. Basically a box yard with holes in it. More Outpost Designs: If you have another kind of outpost to add to this list, tell me so I can put it on.

General Defense Information: The same concepts used for good main yard defense apply to outposts. For instance, using the yard planner to make sure tower ranges overlap and that you have booby traps grouped together to take down powerful enemy monsters is important.

Edit: However, one key difference between main yards and outposts is the impact of elevation on the defensive abilities of outposts. Outpost elevations go from a minimum height of 1m any lower and it would be a water tile to a maximum height of as far as I am aware 87m.

In addition, really low elevations are marked by sandy ground, normal heights are marked by grassy ground, and really high elevations are marked by rocky ground. While Monster Bunkers in main yards are important to protect from catapult attacks, the lack of any Storage Silos makes them much more difficult to use effectively in outposts.

For example, if you fill them up with the common R. When you do have enough goo to fill your bunkers, go with the same thing that you use in your main yard. I, for instance, have 2 R. This tactic has been able to defeat attacking Drulls and Gorgos against my outposts but remains untested against Fomor.

When building an outpost for defensive purposes, as I just explained, Monster Bunkers are critical to upgrade to level 3 as fast as possible. After that, just like with your main yard, Tesla Towers are the next-most-important to upgrade.


Make point:

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